export class GameControls {
  constructor({left}) {
    /**
     * 左侧移动轮盘
     */

    let motionRegion = document.getElementById("motionhandler")
    let motionBtn = motionRegion.querySelector("button.MotionControler")
    let motionBounds = motionBtn.getBoundingClientRect()
    let motionCenter = {
      x: motionBounds.left + motionBounds.width / 2,
      y: motionBounds.top + motionBounds.height / 2
    };
  }
}